D&D SCOURGE OF THE SLAVE LORDS PDF

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Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all .. One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.

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Against the Slave Lords A-Series. Because the original modules were run as a tournament event, the compilation includes nine pre-generated characters for use in tournament mode. It is time to put a stop to the marauders!

A Scourge of the Slavelords | RPG Item | RPGGeek

Use of this site constitutes acceptance of our User Agreement and Privacy Policy. The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Oh man, thanks for saying that. Sullivanand Steve Winter. Although he liked that it had forty pages, he also felt the artwork was sparse, and that the module was overly difficult for its intended character levels.

In the final room of the section, the players are captured as a set-up for In the Dungeons of the Slave Lords. No Web Links Found. The art is interesting. Share on Facebook Share on Twitter. It makes the Drachensgrab Hills come alive, gives the Pomarj a feel of a dangerous area full of uneasy and ill-cooperating humanoids, and lets them use violence, bribery, or their wits to deal with any number of situations.

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The new addition of A0, the prequel module, makes this series quite useful as a mini-campaign for a new set of adventurers to experience. It is too much railroading for no good purpose, especially the set-up slave raid and the even-worse automatic capture to get the players into Highport.

Reset Fields Log in. I didn’t use it, though. This is not a good adventure intro.

1E Against the Slave Lords / Scourge of the Slave Lords

These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic -user, and Brother Milerjoi the monk. Any time you intend to post any promotion, message the mods ahead of time.

I’m curious how some folks worked the party in the first part as it is really a loose outline for what happens and the npc descriptions are rather light. Friday, 15th November, The final slxve plays out as a massive earthquake threatens to bring down if tunnels around the group, and they must exit the caverns within four hours or perish in the ensuing collapse.

The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised. Dungeon Master For Dummies. From there they found the clues to Highport and headed there. Find a store near you United States Find.

The adventures are fun, exciting, and are a good mix of combats, traps, and exploration. Overall, I’m not a fan of most of it. Dungeon Master for Dummies lists Slave Pits of the Undercity as one of the ten best classic adventures.

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Added to the collection is an all-new fifth adventure— A0: I did notice the monster list has to be modified considerably. Friday, December 5, Review: They took the slavers out and found clues leading to The Broken Rudder.

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Hours of adventure and excitement lie between these covers! Check out the Filter FAQ. You and your fellow adventurers have been recruited to root out and destroy the source of these raids—as hundreds of good men and women have been taken by the slavers and have never been seen or heard from again!

The A3 module finishes with the player characters as captives of the Slave Lords, and they begin module A4 in the same condition. Dungeon Issue – Nov Join Date Dec Posts 0.

For the individual adventures that this supermodule is adapted from, look here: GeekGold Bonus for All Supporters at year’s end: Add tags Tags separate by space: With the beginning found in Temple of Elemental Evilyour campaign adventure can lead characters from 7th level all the way to 11th and beyond!

This site only fosters and grows that appreciation!

Speaking of reviews, if you like them, there are all linked on my reviews page. My characters will be around level 6 or slavs, so I am modifying any encounters around that. Instead of letting the PCs make their way there, the module d& obstacles in their path in the form of slaver agents. Posted By Morrus Friday, 28th December, A Scourge of the Slave Lords is one of the “supermodules” put together out of earlier adventures.